
If you don’t return to Vault 101 and begin the quest within 14 in-game days, you will not be able to do the quest. You can start the quest by traveling in proximity to Vault 101 to trigger Amata’s message. Trouble on the Homefront is a timed quest. You can resolve the quest by siding with either faction or choosing to sabotage the vault and dooming them all.

Those who side with the Overseer want to keep the vault closed. The rebels want to open the vault and engage with the outside world. The vault has split into two groups rebels and pro-Overseer residents. Chaos has broken out at Vault 101, and Amata sends you a distress message asking you to come home and help them. Trouble on the Homefront only begins after completing the main quest, The Waters of Life. The choices you make in this quest will change how some things play out when you return to Vault 101 in Trouble on the Homefront. You have no choice but to leave the vault and look for your dad. You wake up to your best friend telling you that your father has escaped the vault, and the guards are after you now. You can change them to whatever you prefer. You don’t have to stick with your predetermined tag skills, however. Your test results will determine your job in the vault for the rest of your life, so pay attention!įrom a gameplay perspective, the G.O.A.T. or Generalized Occupational Aptitude Test.

You’re 16-years old now, and you have to take the G.O.A.T. Cap off the party by receiving a BB gun from your father and learning about the V.A.T.S. It’s your tenth birthday party! Speak with your party guests and get some birthday gifts.
#Vault 101 dweller how to
You’re 1-years old, learning how to walk, and discovering how S.P.E.C.I.A.L you are! Baby Steps will get you acclimated to basic movement controls and introduce you to the S.P.E.C.I.A.L attribute system. The adults of the vault all agreed to uphold the lie that Vault 101 never opened, so the Lone Wanderer’s generation would never get the idea to leave. Presumed dead, Alphonse Almodovar assumed the role of Overseer and reinstituted Vault 101’s isolationist policy. Agnes would later return to the Vault (And be killed by radroaches during Escape!), while the fate of Lewis is unknown.Īnne Palmer and the previous Overseer ventured into the wastes and never returned. Two of the scouts, Lewis and Agnes Taylor, served as ambassadors between Vault 101 and Megaton. The scouting team encountered and killed giant ants and established contact with the settlement Megaton. She relayed her findings to the previous Overseer, some of which you can view during Escape! The previous Overseer of Vault 101 decided to ignore Vault Tec’s directive and opened up the vault and interacted with the outside world.Īnne Palmer, the mother of Jonas Palmer, was the leader of a scouting party sent into the Capital Wasteland. There were hints throughout the beginning of the game, but Vault 101 lacks enough genetic variety to continue for more than another generation unless they resorted to inbreeding. In Trouble on the Homefront, you can resolve the chaos peacefully by informing the Overseer of the vault’s fate if it remains isolated extinction. This experiment failed, as a past-generation Overseer decided to open the vault and interact with the outside world. The experiment of Vault 101 was to study the effects of the vault and residents if it remained closed permanently. In actuality, the vaults serve as testing grounds for mostly twisted experiments. Vault-Tec was not a benevolent company simply wanting to save the people of America from nuclear annihilation by sheltering them in vaults. Vault 101 is very close to the post-apocalyptic settlement of Megaton and the ruined pre-War town of Springvale. It effectively functions as the center of the World Map, conveniently placed so players can venture in any direction after leaving the vault.

Vault 101 is situated slightly northwest on the World Map in the Washington D.C. Continue reading our Vault 101 Guide to find out more. It just makes for a great Ron Perlman soundbite. You won’t actually live and die in Vault 101 when you play Fallout 3.

It is here you will die.īecause, in Vault 101: no one ever enters, and no one ever leaves.”ĭon’t worry. For on that fateful day, when fire rained from the sky, the giant steel door of Vault 101 slid closed and never reopened. “In the early days, thousands were spared the horrors of the holocaust by taking refuge in enormous underground shelters, known as vaults.īut when they emerged, they had only the hells of the wastes to greet them- all except those in Vault 101. Fallout Shelter Legendary Dwellers Guide - March 21, 2023.Fallout Shelter Best Weapons Guide - March 29, 2023.
